Sudoku
Hanjie
Kakuro
Futoshiki
Calcudoku
Hitori
Killer Sudoku
Nurikabe
Slitherlink
Skyscraper
SudokuX
Jigsaw Sudoku
Consecutive Sudoku
Kropki Sudoku
Sudoku XV
Oddpair Sudoku
Toroidal Sudoku
Killer SudokuX
Killer Sudoku Pro
Jigsaw Killer Sudoku
Looking for puzzles for your book, magazine or newspaper?
 
The Killer SudokuX player
The Killer SudokuX puzzle player looks like this:
Playing a puzzle is very easy:
 Just click on a square to select it
 Use the number keys to place digits
 Click on another square or use the arrow keys to change the selected square
 Press 'space' to toggle between pencilmarks (blue highlight) and solution digits (green highlight)
 Click on 'Check solution' when you finish the puzzle (it will flash to remind you). This submits your time and lets you rank the puzzle  it doesn't close the window so your solved puzzle won't vanish.
Placing pencilmarks is useful for helping to keep track of which numbers can fit into a particular square.
It's also useful to know:
 Clear squares: Press '0' or 'delete' to empty a square, or press a number key again to toggle a pencilmark or solution digit on and off.
 Undo/Redo: You can 'Undo' every move right back to the very start of the puzzle, and then 'Redo' back as far as you like using the buttons or by pressing 'Z' and 'X' respectively.
 Save game: Click this button to save your game state, including pencilmarks. Next time you open this puzzle from the menu it will reopen at exactly the same position.
 Reset puzzle: Use this button to empty the puzzle. If the game position was loaded from a saved state then you are asked whether you want an empty puzzle or to return to the previous saved state.
 Doubleclick a square if there is only one pencilmark in it and it will be automatically converted to a fullsize solution digit.
 Resize the player window and the puzzle will rescale to whatever size you make your window, no matter how large or small!
 The selected square will wrap around the edges of the puzzle if you move off one side.
 Give up: If you click on 'Give up & show solution' then the solution is revealed complete with red digits for numbers you did not solve and black ones for numbers you did. Your incorrect solution digits are shown in small green numbers in the corner of each square, which lets you see where you went wrong  if you did! You are also given the chance to rank the puzzle, based on how difficult you were finding it.
 You can also tab or shifttab between squares if you find this easier.
 Click on the highlighted selected square if you want to remove the highlight.
Solving aids
 Show repeated digits will highlight in red any solution digits you place which are repeated within a row, column, 3x3 box, marked diagonal or dashed killer sudokux cage.
 Dynamically update clues will add up the solution digits you place to solve each killer sudokux cage and then update the cage clue itself with the total remaining to be placed, coloured purple. If you place solution digits incorrectly so that they exceed the clue total, the negative difference is shown in red. When a clue is solved it is shown as a green zero.
 Show current clue fits adds a list of all the valid solutions to the killer sudokux cage for the currentlyselected square. This is shown at the top of the player. Any of the potential solutions which no longer fit based on solution digits you have placed inside that cage are shown crossedout
 All marks will fill every unsolved square with all pencilmarks. This is only useful if you like to solve by eliminating pencilmarks, rather than adding them as you progress.
 Valid only will add all valid pencilmarks based on adding all marks and then eliminating those which are already placed as a solution digit in the matching row, column, 3x3 box, marked diagonal or killer sudokux cage. It will also eliminate those numbers which can never be used when solving the applicable cage  for example it will only leave 15 as valid numbers for the cage total '8'. This is often a shortcut to solving a puzzle.
 Remove now will act in the same way as 'Valid only' except that it will never add any pencilmarks, only eliminate from those that currently exist.
 Autoremove applies the 'Remove now' operation automatically after every solution digit added to the puzzle.
The pencilmark assistants that remove numbers that can never be used to solve a particular cage do so only on the basis of the original cage total  they do not pay attention to solution digits you have already placed. This is to avoid making the solving assistant too powerful and spoiling the puzzle!
Solution assistants
 Show wrong moves consults the solution to the puzzle and highlights solution digits that you place incorrectly into the puzzle. They are italicised and also glow in purple (Internet Explorer) or are underlined (all other browsers).
 Check solution will tell you how many unsolved and incorrect squares you have in the puzzle, unless you have solved it successfully in which case it will log your completion time and pop open the puzzle ranking and comment window.
Back to player instructions puzzle choice page

