I ended up doing a hell of a lot of work in the top-right corner by using the only 1 valid solution identity to rule out scenarios where paths could be extended/rerouted ambiguously. I think I missed the intended method with the 1s on the left (and caught it later). I do wonder which method is intended - it certainly didn't feel like mine was!
Very easy second time around - strangely no problems in the top right corner !
Posted 25th Jul 2026 at 06:18
winterer Daily subscriber Rated puzzle: EasyBest completion time: 2:55Time on first attempt: 3:05
More spoilers (in answer to NtroP)...
Both of these areas get settled towards the end.
The top left corner gets decided by the cluster of 2s above the 0 on the right. In the end, _two_ strands must enter the top left area to close the loop, one of which must come from the cluster of 2s. No need for a lot of guesswork.
The 1s on the left are also decided by their nearby cluster of 2s. A cascade of chevrons towards the lower right is not possible, which settles the 1s.
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A yellow/light blue highlight in the time distribution charts highlights your time, where relevant.
Rating scores out of 10.0 show the average difficulty rating chosen by users, where 1.0 is "Easy" and 10.0 is "Hard".
If a puzzle is opened more than once, including by loading from a saved position, then this is potentially a significant aid so it is listed as being completed with 'multiple sessions' for the purpose of the best time/average rating displays above.
Minor aid is defined as no more than one use of 'Check solution' when incomplete and/or no more than one use of 'Check solution' when wrong; and/or using highlighting aids (show repeated digits, show broken inequalities and show valid/invalid placements [slitherlink] only). Major aid is any and all other use of the solving aids except for 'show wrong'.
I ended up doing a hell of a lot of work in the top-right corner by using the only 1 valid solution identity to rule out scenarios where paths could be extended/rerouted ambiguously. I think I missed the intended method with the 1s on the left (and caught it later). I do wonder which method is intended - it certainly didn't feel like mine was!
Both of these areas get settled towards the end.
The top left corner gets decided by the cluster of 2s above the 0 on the right. In the end, _two_ strands must enter the top left area to close the loop, one of which must come from the cluster of 2s. No need for a lot of guesswork.
The 1s on the left are also decided by their nearby cluster of 2s. A cascade of chevrons towards the lower right is not possible, which settles the 1s.
You can however view other players' statistics and comments in the tables above.