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Mobile updates

3 comments (Add new comment)
Posted 2nd Dec 2013 at 00:41
gareth Administrator Daily subscriber
I've just updated PuzzleMix, so if you spot any problems click 'Contact puzzlemix' at the top left and let me know - please!

1) On iPad with iOS 7 the players will not slightly overfill the screen (workaround for Safari on iOS 7 bug)

2) On iPhone/iPod Touch with iOS 7 the player will rescale MUCH smaller on landscape view so that you will be able to use the players without triggering the top and bottom toolbars. It also displays an informational message about how to fix it if you do trigger them. You should never see this message on any other system.

3) On iPad, and iPhone-not-in-special-iOS7-landscape-mode, the slitherlink player scales a bit smaller to make it easier to select the edges.

4) On Android Chrome, the display is a little smaller to allow easier access, and I have doubled the width of killer sudoku dashed-line borders in order to make sure these display on recent Chromes (workaround for mobile Chrome bug - it misdraws narrow borders, probably due to a bug related to higher-resolution displays). Unfortunately these are now a mix of thicker and thinner, but this is better than a mix of thinner and invisible. Some edges remain missing in other puzzles, but these aren't critical and I don't want to make all lines universally thicker on Android.

Posted 2nd Dec 2013 at 11:49
gareth Administrator Daily subscriber
I had an idea overnight, and I think the border scaling issue on Android Chrome is now entirely fixed. So far as I can tell there are no longer any issues with thin borders (either sudoku cells or killer sudoku borders) vanishing on recent releases.

If you find out otherwise please let me know what browser you're using and on what device, and send me a photo or screengrab of the problem if you can! (Via email to the address at the bottom of the page). Probably I can add a similar exception for other devices if I know about them, assuming it's the same issue. (Essentially, the last version or two of mobile Chrome has started handling the display scaling differently, and I presume has a bug stemming from support for high-resolution displays. Disabling the viewport scale setting, which is only used on mobile devices, seems to have fixed this).

Gareth, puzzlemix

Posted 5th Dec 2013 at 18:59
gareth Administrator Daily subscriber
Okay, so I've been trying to break this again and it looks like there are still some lines that don't render on Android Chrome from time to time, although they are far less frequent now. I could make all lines thick to avoid this, but don't really want to do this. Maybe the browser will get fixed at some point... in the mean time if you spot any particularly problematic puzzles do let me know and I'll see if I can make some kind of puzzle-specific workaround.
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