Posted 22nd Aug 2016 at 10:25 Last edited by Elisabeth 22nd Aug 2016 at 12:26
Elisabeth Daily subscriber Rated puzzle: Hard Completion time: 46:50 Used 'show wrong moves' Used 'check puzzle' when incorrect
I feel like giving up on these. Inspite of having a number of them recently, practice is not making perfect, in fact the reverse! As you say they all even out in the end, Gareth, I hope we will soon have a rest from free kakuro puzzles:) But thanks for providing a free one in the first place!
Posted 22nd Aug 2016 at 14:02
Penelope Daily subscriber Has started but not yet finished this puzzle
Me too, Elisabeth. I left this one unfinished after wasting ages trying out different combinations. I find them hard and boring at the same time.
I agree with you. Although, to tell truth, every time I like more the Kakuros. And it helps me very much non-blinding me with anything. You are solving what you see possible and there are always staying options that can be eliminated. A very affectionate greeting, Elisabeth and Penelope.
I think that using aid, and the more the better, puzzles are solved more quickly. At the beginning, I used a few aid, but the teacher Elisabeth did not use any aid, I did the same, and now only the I use when I am unable to solve a puzzle.
Posted 22nd Aug 2016 at 21:17 Last edited by Elisabeth 22nd Aug 2016 at 21:19
Elisabeth Daily subscriber Rated puzzle: Hard Completion time: 46:50 Used 'show wrong moves' Used 'check puzzle' when incorrect
I'm glad I'm not alone in my struggles! Thanks for your greeting carlotes and your kind words;) I'm glad we both only use aids when really stuck and, yes, if you use them of course the puzzle becomes easier, but there is something very rewarding when you manage without. If I'm stuck I sometimes see how quickly I can complete the puzzle using everything available, but I don't get the same satisfaction.
Posted 22nd Aug 2016 at 22:25
Penelope Daily subscriber Has started but not yet finished this puzzle
Thank you for your greeting Carlotes. I don't use aids either, unless I'm really stuck.
All puzzles here are easy if you turn on the "Show wrong"-feature... I think the goal is to solve the puzzle without any aid.
Maybe one helpful hint, that I needed for this one twice: At the top half there is one square where 22 down and 20 across meet. You can figure out the value of this square by adding up all the rows above (without the 20) and all the columns within the enclosed area above (this square is the only "exit" of that area, that's why it works). The difference of the two sums must be the value of that square. Same applies in the lower half for 19 across/18down. This solving way helps eliminating more numbers (in this case it splits the puzzle into three smaller puzzles). I would not consider a kakuro as easy if you have to use this summing-up-technique to get to the solution in a logical way (=without just trial and error). In some puzzles there might be more "exit-squares" = that means an enclosed area like this, but the 22 has more squares below than just 1. Should be attached to a single number (as in this case, 22) though, not two columns. All this might be possible with rows in a different puzzle layout.
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A yellow/light blue highlight in the time distribution charts highlights your time, where relevant.
Rating scores out of 10.0 show the average difficulty rating chosen by users, where 1.0 is "Easy" and 10.0 is "Hard".
If a puzzle is opened more than once, including by loading from a saved position, then this is potentially a significant aid so it is listed as being completed with 'multiple sessions' for the purpose of the best time/average rating displays above.
Minor aid is defined as no more than one use of 'Check solution' when incomplete and/or no more than one use of 'Check solution' when wrong; and/or using highlighting aids (show repeated digits, show broken inequalities and show valid/invalid placements [slitherlink] only). Major aid is any and all other use of the solving aids except for 'show wrong'.
Last edited by Elisabeth 22nd Aug 2016 at 12:26
Last edited by Elisabeth 22nd Aug 2016 at 21:19
Maybe one helpful hint, that I needed for this one twice: At the top half there is one square where 22 down and 20 across meet. You can figure out the value of this square by adding up all the rows above (without the 20) and all the columns within the enclosed area above (this square is the only "exit" of that area, that's why it works). The difference of the two sums must be the value of that square. Same applies in the lower half for 19 across/18down.
This solving way helps eliminating more numbers (in this case it splits the puzzle into three smaller puzzles). I would not consider a kakuro as easy if you have to use this summing-up-technique to get to the solution in a logical way (=without just trial and error).
In some puzzles there might be more "exit-squares" = that means an enclosed area like this, but the 22 has more squares below than just 1. Should be attached to a single number (as in this case, 22) though, not two columns. All this might be possible with rows in a different puzzle layout.
You can however view other players' statistics and comments in the tables above.